Aurora Wing
WATER 4

Aurora Wing

  • ATK:
  • 1200

  • DEF:
  • 1600

  • View:
  • 3476




When this card is destroyed by battle and sent to the Graveyard: You can Special Summon this card in face-up Attack Position. You can only use the effect of "Aurora Wing" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
52± 8/ 100
Power Score
Intrinsic 52
Deck 52

Aurora Wing — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 52 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Material body

Why it scores here

Aurora Wing turns a battle loss into a 1200-ATK body back on the field, once per turn, and as a generic Level 4 WATER Winged Beast it appears across 7 archetypes in the 15-deck sample. Its high-ish DEF and low ATK earn nothing on their own; the score comes from a free, portable recursion and clean deck cost, while the absence of any searcher, hand-summon, or combo record caps accessibility and combo conversion. With zero recorded combos, the conversion score is text-only inference and carries the widest uncertainty.

Axis scores

Axis Score Evidence
Accessibility 40 Not searchable and has no hand-summon: it is only live after it is destroyed by battle, and there is no searched-for role or starter role data to show a practical route (inferred).
Combo & Conversion 30 No recorded boards (0 combos), so conversion is text-only: a single 1200-ATK revive after a battle loss, with no observed board follow-up (inferred).
Resource Economy 45 A free, one-for-one body return with no cost and no GY-banish refuel or draw effect in the text (verified).
Effect & Interaction 10 The effect is GY-triggered recursion only, with no negation, removal, or hand-trap reach (verified).
Material Utility 55 A non-Tuner Level 4 WATER body fits generic material and Water-attribute needs, but no material role data confirms it is used as material (inferred).
Resilience & Flexibility 50 The revive needs a battle destruction and is once per turn, so non-battle destruction or GY banish turns it off, though it does work from the GY (verified).
Deck-Building Efficiency 75 No garnet, lock, or self-restriction, and the 15-deck sample runs it at an average of 2.33 copies with a clean slot cost (observed).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 52, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free, once-per-turn revival of a 1200-ATK body after battle destruction
  • Generic Level 4 WATER body with no archetype text, portable across homes
  • Clean deckbuilding: no garnet, lock, or restriction

Weaknesses

  • Needs a battle destruction to trigger; non-battle destruction or GY banish shuts it off
  • No searcher, hand-summon, or hand-trap route, so it is a dead draw until a battle loss
  • Low ATK and no interaction; the body only matters as a revive or material

Counters / choke points

  • Non-battle destruction or GY banish effects, which stop the once-per-turn trigger
  • Opponent avoiding battle entirely, so the card never reaches the GY through battle

Best use

Recovery/Recursion body; generic Level 4 WATER filler with a battle-loss revive. Decks: Ice Barrier (Ice Beast / Zereort shell), Umi Control, Shark. Suggested copies: 2.

Evidence & gaps

  • Verified: Revival is a once-per-turn GY trigger after battle destruction, to Attack Position (card text); No cost and no GY-banish refuel or draw in the text (card text); Legal in TCG, OCG, MasterDuel, DuelLinks (card formats); Run in 15 of 15 sampled decks in the main deck at avg 2.33 copies (deck stat)
  • Observed: Appears across 7 archetypes; Umi Control 4 decks, Shark 3 decks (deck stat); Partner cluster Sirenorca / Blizzard Falcon / Zereort / Zerofyne at 80% co-deck rate (deck stat)
  • Inferred: Recovery/Recursion is the primary role; the revive is the card's main value, with material body secondary (text); Accessibility is low because the card is not searchable or hand-summonable (text); Generic portability from 7 archetypes and generic text (deck stat plus text)
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion inferred from the deck sample only no starter-count data, so DeckResilience uses archetype spread only











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