WATER
4Aurora Wing
ATK:
1200
DEF:
1600
View:
3476
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon this card in face-up Attack Position. You can only use the effect of "Aurora Wing" once per turn.
Aurora Wing — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 52 · Deck: 52 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Material body
Why it scores here
Aurora Wing turns a battle loss into a 1200-ATK body back on the field, once per turn, and as a generic Level 4 WATER Winged Beast it appears across 7 archetypes in the 15-deck sample. Its high-ish DEF and low ATK earn nothing on their own; the score comes from a free, portable recursion and clean deck cost, while the absence of any searcher, hand-summon, or combo record caps accessibility and combo conversion. With zero recorded combos, the conversion score is text-only inference and carries the widest uncertainty.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Not searchable and has no hand-summon: it is only live after it is destroyed by battle, and there is no searched-for role or starter role data to show a practical route (inferred). |
| Combo & Conversion | 30 | No recorded boards (0 combos), so conversion is text-only: a single 1200-ATK revive after a battle loss, with no observed board follow-up (inferred). |
| Resource Economy | 45 | A free, one-for-one body return with no cost and no GY-banish refuel or draw effect in the text (verified). |
| Effect & Interaction | 10 | The effect is GY-triggered recursion only, with no negation, removal, or hand-trap reach (verified). |
| Material Utility | 55 | A non-Tuner Level 4 WATER body fits generic material and Water-attribute needs, but no material role data confirms it is used as material (inferred). |
| Resilience & Flexibility | 50 | The revive needs a battle destruction and is once per turn, so non-battle destruction or GY banish turns it off, though it does work from the GY (verified). |
| Deck-Building Efficiency | 75 | No garnet, lock, or self-restriction, and the 15-deck sample runs it at an average of 2.33 copies with a clean slot cost (observed). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 52, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free, once-per-turn revival of a 1200-ATK body after battle destruction
- Generic Level 4 WATER body with no archetype text, portable across homes
- Clean deckbuilding: no garnet, lock, or restriction
Weaknesses
- Needs a battle destruction to trigger; non-battle destruction or GY banish shuts it off
- No searcher, hand-summon, or hand-trap route, so it is a dead draw until a battle loss
- Low ATK and no interaction; the body only matters as a revive or material
Counters / choke points
- Non-battle destruction or GY banish effects, which stop the once-per-turn trigger
- Opponent avoiding battle entirely, so the card never reaches the GY through battle
Best use
Recovery/Recursion body; generic Level 4 WATER filler with a battle-loss revive. Decks: Ice Barrier (Ice Beast / Zereort shell), Umi Control, Shark. Suggested copies: 2.
Evidence & gaps
- Verified: Revival is a once-per-turn GY trigger after battle destruction, to Attack Position (card text); No cost and no GY-banish refuel or draw in the text (card text); Legal in TCG, OCG, MasterDuel, DuelLinks (card formats); Run in 15 of 15 sampled decks in the main deck at avg 2.33 copies (deck stat)
- Observed: Appears across 7 archetypes; Umi Control 4 decks, Shark 3 decks (deck stat); Partner cluster Sirenorca / Blizzard Falcon / Zereort / Zerofyne at 80% co-deck rate (deck stat)
- Inferred: Recovery/Recursion is the primary role; the revive is the card's main value, with material body secondary (text); Accessibility is low because the card is not searchable or hand-summonable (text); Generic portability from 7 archetypes and generic text (deck stat plus text)
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion inferred from the deck sample only no starter-count data, so DeckResilience uses archetype spread only






